Unitys Newly Announced Install Fee Policy Already Causing Disharmony Amongst Devs
Pay to play.
Unity Technologies, developer of the cross-platform game engine Unity, today announced a policy that will sting developers with a fee based on truly wild things like how many times a game has been installed. This one's likely to develop quickly, but we'll catch you up on the story so far.
In a blog post (spotted by Game Developer), the Unity Runtime Fee was unveiled, which would hit game devs with a financial cost "based upon each time an end user downloads a qualifying game". Apparently, this is because the Unity Engine is comprised of two substantial software components, the Unity Editor and Unity Runtime. When an end user (the player) downloads a game, this Unity Runtime code gets installed, and now the developer of that code wants to get paid for it.
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