Ubisofts NEO NPC Prototype Offers a Glimpse at a Generative AI Future for Games

You talking to me?

Ubisoft has never been one to shy away from new and upcoming technology, and as you'd expect, it's been experimenting with implementation of generative AI in video games. The publisher unveiled its NEO NPC project at GDC, an early prototype that aims to explore how AI tech can make in-game characters and experiences more immersive.

Stressing that the experiment is purely a prototype and that there's "still a way to go before it can be implemented in a game", Ubisoft's Paris team is leading the charge, using Nvidia's Audio2Face application along with Inworld's Large Language Model to test the limits of player interactions with NPCs. Early demonstrations of how this currently works comprise multiple interactive scenarios that have the player conversing with in-game characters using speech-to-text. They'll respond to what you said, rather than having a limited number of lines to recite.

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