Tweaked Puzzles Better Combat and Updated Enemies in Silent Hill 2 PS5
A modernisation with an ode to the original.
Following last night's release date reveal for the Silent Hill 2 remake, Konami and Bloober Team have both appeared on the PlayStation Blog to share further details about the game. Touching on story, combat, and puzzles, creative director Mateusz Lenart explains how Bloober Team has modernised the PS2 masterpiece while respecting the original version.
Starting with the narrative, he said Bloober Team "wanted to preserve" the original plot, but it has changed the setting of some events. For example, in the extended gameplay walkthrough revealed during last night's Silent Hill Transmission, the first encounter James has with an enemy now takes place inside a building. He still reaches for a wooden weapon, though, as Lenart explains: "Even when new locations are introduced, we’ve sought to refer to the original whenever possible so that returning players will feel right at home when they venture out into the foggy streets of Silent Hill again."
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