The Last of Us Multiplayers Microtransactions Man Has Left Naughty Dog
Another one gone.
Naughty Dog’s troubled, long-in-development multiplayer adaptation of The Last of Us has lost one of its most important employees: the man tasked with making money. Anders Howard was recruited by the award-winning studio last November, as the release’s Principal Monetisation Designer. In other words, he was tasked with creating systems that would presumably encourage players to part with their cash for cosmetics, buffs, and other items.
However, considering the project is all-but cancelled at this stage, it looks like there’s no role left for Howard. Less than a year after he joined the team, he’s updated his Linked In page to confirm his work ended in September 2023. This aligns with recent reports we’ve read regarding various layoffs and redundancies at the developer.
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