The Last of Us 2 Began Life as Open World Melee Epic Heavily Inspired by Bloodborne
May you find your worth in the waking world.
With the release of Grounded II: Making The Last of Us Part II, fans have been given a unique insight into the challenges and triumphs developer Naughty Dog encountered while creating its violent sequel, The Last of Us Part II. One of the biggest genuine surprises was a few almost throwaway lines, revealing that the cinematic adventure originally began life as a purely melee open-world game, one heavily inspired by FromSoftware's own grim epic, 2015's Bloodborne.
The reveal comes from co-game director Anthony Newman, who said that Naughty Dog co-president and head of creative Neil Duckmann wanted to be "very ambitious about changing the game almost entirely". Newman drops the surprising influence, stating: "For the first four or five months, the game was kind of an open world inspired by Bloodborne. And it was purely melee focused, like it was all hand-to-hand combat."
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