Terminids Bust Loose While Helldivers 2 Community Debates Alleged Fun Nerf
Just another day under Managed Democracy.
Helldivers 2's latest patch, 01.000.300, dropped yesterday. It introduced sweeping balancing changes to the game and announced in-universe that the previously placid Terminids had broken free of their humane enclosures. While these once-captive sources of E-710 (which Socialists will suggest is just "oil" spelt backwards) run rampant, the Helldivers community debates whether developer Arrowhead may have introduced a fun nerf.
Plenty of weapons saw buffs and were made more viable among a raft of balancing changes. Still, the nerfs to beloved equipment have set the hardcore community, who play on the game's highest difficulty settings, into a bit of a stir. For example, the LAS-99 Quasar Cannon, an extremely reliable anti-armour energy weapon introduced during the dark early days of the ongoing Automaton conflict, has increased its recharge time by a whopping five seconds, an eternity on the battlefield. Similarly, the workhorse that was the LAS-16 Sickle has had its maximum number of magazines reduced from six to three, a massive reduction in effectivety to what was a widely employed weapon.
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