Stellar Blade Director Emphasises Importance of SinglePlayer Games with an Ending

Variety key to market health.

The video game landscape has changed dramatically over the last decade or so, with live, online, evolving experiences becoming more and more commonplace. While there are still plenty of meaty single-player titles being conjured up for players each year, there's definitely been an industry-wide pull, rightly or wrongly, towards recapturing the lightning in a bottle that is Fortnite. What's important, though, is a variety of experiences — so says the director of PS5 exclusive Stellar Blade, Kim Hyung Tae.

Speaking in a Korean interview (translated by Genki), he talks about the value that single-player titles bring to the market. "Sales success has become a severe issue in recent years due to the rising costs of development," he says. "To be honest, I often hear advice from people around me that it would be better to make games that have higher profit margins. But what our industry needs more than anything is variety, isn’t it?"

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