Stellar Blade Difficulty Designed to Be Challenging Yet Approachable

Story mode slows the action down.

One of the more unexpected discoveries to come out of the recent Stellar Blade demo is the PS5 exclusive plays quite a bit more like Dark Souls than expected, with a lot of fans expecting an experience more akin to Bayonetta or Devil May Cry. This approach to difficulty is by design according to lead developers at Shift Up, but there will be options in place to make the title a little easier for those who need them.

In a new interview on the PlayStation Blog, director Kim Hyung Tae and technical director Lee Dong Gi say Stellar Blade is designed "so everyone can enjoy the action", but the studio wanted to demand more of its players than just attacking enemies aggressively and performing combos.

Read the full article on pushsquare.com


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