Review Skull and Bones PS5 Solid SeaRPG Ships FirstRate Naval Gameplay
Stranger tides.
Skull and Bones is, despite half a dozen delays and some lingering dark clouds, one of the most addictive and vibrant piracy simulators we've ever played; not that many exist. It offers a surprising amount of freedom in how players approach it, and it looks and runs beautifully on PS5, even during large-scale fleet battles. Developer Ubisoft Singapore has created a vibrant, interconnected world of seamless swashbuckling action, and if you can recruit a few reliable mates, sailing the high seas and engaging in all kinds of nautical hijinks will be a blast.
Beginning life as DLC for Assassin's Creed IV: Black Flag back in 2013, all the twists and turns of development are too intricate to recount here, but suffice to say, that original kernel of compelling naval combat has endured for over ten long years. Skull and Bones' core gameplay loop represents a distilled form of that, learning lessons from later AC efforts like Odyssey and Valhalla to create Ubisoft's most reactive aquatic play space yet, provided you are willing to get on board with the maritime conceit; players will spend as much time engaged in mundane ship management, and hunting down specific crafting materials, as they will in waging war on the high seas, drawing in massive armadas.
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