Review Rise of the Ronin PS5 A Safe Outdated Open World Game

A whole Nioh world.

By trying to do so much, Rise of the Ronin feels like an inferior version of everything it's inspired by. With an open world populated by map markers and side activities, it’s a worse Assassin's Creed. With a historical Japanese setting, it's a worse Ghost of Tsushima. With a combat system that prioritises parrying, it's a worse Sekiro: Shadows Die Twice. At no point is it a bad experience, but the game's so run of the mill, so formulaic that attempting something new and ultimately failing would have been a more tantalising sell. You've already played better versions of Rise of the Ronin — what it's attempting is just fine, which is probably the most boring outcome possible.

The PS5 exclusive — which has been funded in part by Sony under the PlayStation Studios banner — pitches itself as Nioh for the mainstream, with difficulty options and extra accessibility settings to attract more than just the masochistic Dark Souls audience. From the pause menu, the difficulty can be adjusted on the fly to accommodate the sort of experience you're looking for. Three difficulty options are ever-present, and then you can get into the nitty-gritty by tweaking health retention and stamina mechanics.

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