Review Jusant PS5 Tactile Traversal in an Arid Atmospheric World
Belay the spire.
Though wildly different in some ways, Don't Nod's Jusant shares a surprising amount of common ground with Death Stranding. Both games are set within the aftermath of their respective, titular disasters; they're each rather lonely adventures, perhaps even more so in the former's case; and their traversal systems are unusually physical. If you enjoyed the quiet excursions of Kojima Productions' strand game, odds are you'll also vibe with Jusant's similarly pensive progression — albeit much more vertical.
As mentioned, the game is set a long time after the Jusant, a catastrophic recession of the planet's water supply, leaving much of the world dry and uninhabitable. Combined with a scorching sun and the absence of rain, and it's no wonder everything is all dust and debris. You play as an unnamed figure who's trekked across the dried-up seafloor to an immensely tall tower of rock, and they're there to reach the top. Accompanied by a strange little creature called a Ballast, you ascend the spire, discovering as you go what happened to the people who once called it home.
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