Review Indika PS5 A Bleak Beautiful Bewildering Rumination on Faith and Free Will

My anaconda don't want none unless you got nuns, hun.

Indika is a game of wild contradiction. It's compelling, thoughtful, and ambitious, but also tedious, rote, and derivative. It's the sort of video game that ruminates on the nature of devout faith, free will, guilt, shame, temptation, and morality, and then asks you to solve boring box puzzles. It's the sort of video game that asks you to solve boring box puzzles and then leaves you earnestly wondering whether the box puzzles were intentionally boring just to mess with you.

You play as a young nun at a convent in 19th century Russia — she's also named Indika — who doesn't seem to be popular among the other nuns, perhaps because she's awkward, fidgety, and odd. She's in regular communication with the devil, too, which we suppose doesn't help, although whether that's literal, a metaphor, or a sign of mental health problems remains up for debate.

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