Review Firewall Ultra PSVR2 Flawed VR Shooter Misses the Mark
Tactical tedium.
It felt a little strange booting up Firewall Ultra for the first time. It's a game that simultaneously straddles the line of reboot, remake, and sequel, all whilst selling the best features that the PSVR2 has to offer. As a result, it has steadily become synonymous with Sony’s headset, even though we knew very little about it prior to launch. Yet here we are, with Firewall Ultra’s 18GB of data nestled into our PS5 hard drives, with an experience that isn’t quite the evolution of the VR shooter that we were promised.
For those that don’t know, Firewall Ultra is the sort of continuation of the 2018 PSVR classic Firewall Zero Hour. Developed by First Contact Entertainment, it’s an online tactical shooter that pits squads of four against either AI opponents in PvE, or real-player squads in PvP. There’s one mode for each game type along with some safehouse training zones, so don’t expect Firewall Ultra to be an enormous multiplayer offering - at least not on launch. Similar to its predecessor, Ultra is going to come into its own over time, with First Contact already laying out its first year of planned post-launch content covering everything from new modes to new characters. We’ve become accustomed to games forging great experiences over time, but how does this one fare on launch? Well, that in itself is a muddled tale.
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