Preview Slitterhead Has Its Jank But Also Promise and Heart
45 minutes of play at Gamescom.
Enough time has passed that a reverence for the jankier, AA games of the PS3 generation is now starting to appear, and for the horror genre at least, Slitterhead is about to be its poster child. Gamescom provided us with the chance to check out 45 minutes of the debut title from Bokeh Game Studio, playing the full introduction and a short section later on. Our main takeaway is that while the game is clearly being made on a smaller budget than what Keiichiro Toyama has had to work with in the past, there's a distinct direction and main mechanic here, which it leans into wholeheartedly.
In Slitterhead, you're not necessarily playing as a human being; you're instead playing as a kind of entity with the ability to possess them. You jump from person to person, briefly taking control of them before jumping onto the next, either to access the next part of the level or to avoid death. There certainly seem to be a few main characters that prove more powerful when you take over their body, but generally, you're bouncing around anatomies to survive.
Read the full article on pushsquare.com