Poll Is Live Service Becoming an Excuse to Release Unfinished Games
We'll fix it later.
It feels like the term 'live service' is more divisive than ever. With Sony seemingly jumping on the bandwagon in search of its own money-printing machine — with titles like Fairgame$ — the live service model is under constant scrutiny here on the web. And when one of these games goes under, boy do you hear about it. Achieving a hit on the level of something like Fortnite or Genshin Impact is incredibly difficult — but there's also no doubt that when a live service game truly succeeds, it sends shockwaves through the whole industry.
More often than not, though, live service excursions can struggle, whether it's right out of the gate or later down the line. Diablo 4 is a recent example; a game that, while certainly enjoyable throughout its core campaign, has been bombarded with criticism post-launch. Some would argue that it simply released in an unfinished state — without a clear and enticing end goal for players to pursue. And so we wonder, is a live service model becoming something of an excuse for a game to release in an unfinished state?
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