Gamescom: Hands On Sonic Frontiers Is a Positive Step Forward That Needs Further Work

Welcome to the Starfall Islands.

Sonic Frontiers didn't leave the strongest impression when SEGA first revealed it. Despite positive first previews, concerns were raised regarding combat and the game's visual design, amplified by the publisher's refusal to delay it further. However, thanks to a 30-minute hands-on preview at Gamescom 2022, we've finally had the chance to check it out for ourselves. Already, Sonic Frontiers feels like a step up from its predecessor, Sonic Forces — which isn't the highest bar, sure — but there's promise here, alongside a few rough edges.

For anyone who's been following Sonic Frontiers, you're probably aware it takes a different approach to past games. Mostly ditching linear stages for 'Open Zone' gameplay, Frontiers incorporates stage-like elements across the world map, taking us between five biomes on the Starfall Islands. While Gamescom's public demo takes place on the opening area, Kronos Island, our preview instead saw us exploring the harsh deserts of Ares Island, Frontiers' second location.

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