Gamescom: Alan Wake 2 May Look Unreal on PS5 But the Devs Done It with a Tiny Team
"We are very, very far from first parties".
On the evidence of its various Gamescom showings, Alan Wake 2 looks absolutely incredible. It’s even more impressive, then, that Remedy has seemingly achieved the impossible on a tiny team. You may be aware that most AAA productions require hundreds upon hundreds of developers these days – in fact, that number can sometimes touch the thousands once you add in outsourcing et al.
But according to communications director Thomas Puha, writing on Twitter (or X, we guess), the Finnish developer averaged around 130 people across the title’s four or so years of development time. That may sound like a lot of employees, but again, it’s absolutely dwarfed by most tentpole projects these days. “We are very, very far from first parties or other big studios resources,” Puha noted.
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