FromSoftware Boss Puts Elden Ring Difficulty Discourse to Bed Once and For All

Git gud, officially.

FromSoftware's games demand a lot from players, mandating they engage with mechanics and "lock in" to overcome punishing, master-crafted combat encounters. While the level of challenge required by each entry is open for debate, one thing is sure: studio director and sadist Hidetaka Miyazaki has weighed in on the inevitable Elden Ring: Shadow of the Erdtree discourse and (we hope) put the difficulty debate to rest for good.

Speaking to The Guardian, Miyazaki explained that if the studio wanted its games to be more accessible, they would have made them that way. FromSoftware titles stand out because they buck established norms and demand something from the player and in the case of Elden Ring, a fact the developer is not only keenly aware of but actively banking on:

Read the full article on pushsquare.com


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