E3: Xbox One Report Card Last One Out Get the Lights

On November 10, Microsoft will release the Xbox Series X/S, officially transitioning Xbox into the next generation. Sure, Microsoft plans on supporting cross-gen for the first few years of the Xbox Series X/S lifecycle, but we're not getting a new Xbox One--that chapter is coming to a close. With that in mind, we figured it's time to take a look back and dig into how Microsoft handled the Xbox One, from its bumbling beginnings to its far better-received end.

There are plenty of fond memories when it comes to Xbox: late-night sessions of SWAT on Halo: Reach's Sword Base, lunchtime conversations about the latest indie darling to be promoted on Xbox Live Arcade, and lazy summers spent unlocking Achievements. But even we were left bewildered by how Microsoft tried to initially pitch the Xbox One as an entertainment hub. Plenty of us still bought one, of course (I mean, c'mon, did you see that Titanfall reveal trailer? Freakin' dope is what it was), but Microsoft's initial pitch led to a rather poor start for the Xbox One. It's a mishap that we're still not wholly convinced the Xbox brand has completely recovered from--going into next gen, it still feels like Xbox has work to do in order to become truly competitive with PlayStation again.

Despite that poor start (or perhaps, because of it), Microsoft has pursued new ways to put games into players' hands and made several excellent strides with Xbox One in the past few years. Xbox One may still trail behind PS4 in terms of popularity, but that doesn't remove the fact that Xbox has grown in favor since launch. There have still been missteps, the biggest being the overall lack of first-party titles and console exclusives, but Xbox has at least made an effort to address these concerns going into next gen.

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