E3: Soapbox: How Has Kojima Productions Managed to Develop Death Stranding in Three Years?

Liam can't quite work it out.

In a generation that has had its fair share of huge PlayStation 4 titles, both multi-platform and exclusive, delayed time and time again, Death Stranding feels like an enigma. Developed in the space of three years, Kojima Productions has managed to put out 2019's biggest title probably at least 365 days earlier than anyone thought it would. Had you told me six months ago that it would be releasing in mid-November, I wouldn't have believed you. Had you told me six months ago that I would be applying the finishing touches to my Death Stranding review in late October, I most certainly would not have believed you. I was convinced that this wouldn't be a game we'd all be playing until late 2020 at the earliest. And so it beggars belief how the Japanese studio has managed to get its next project out so quickly.

Let's cast our minds back to E3 2016. Hideo Kojima surprises everyone by getting on stage at Sony's presser to announce that he's back following the split from Konami. It's been just 10 months since Metal Gear Solid V: The Phantom Pain launched, so it's not like he's actually going to have anything to show, right? Incorrect. The creator announces Death Stranding, complete with a Norman Reedus cameo that gives us a very early look at what would become the experience you'll be playing in a handful of days time.

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