E3: Review: Wolfenstein: Cyberpilot - An Unexpectedly Impressive PSVR Excursion
I, robot.
Machine Games and Arkane Studios’ Wolfenstein collaboration spans two titles, but much of the emphasis during marketing was on the cooperative shooting of Wolfenstein: Youngblood. The PlayStation VR title, Wolfenstein: Cyberpilot, has hardly gotten any attention. It was shown – briefly – at this year’s E3, and apart from the odd tidbit here and there, that was it. Despite Youngblood getting the brunt of attention, the end results were at best, underwhelming. So despite getting far less attention, it is with a great amount of surprise that Wolfenstein: Cyberpilot is actually the better half of this double dose of Nazi killing action.
With a budget price – $19.99 – and relatively little fanfare, we had relatively low expectations for this VR game set in alternate timeline France. But our expectations were exceeded almost instantly. From the first loading screen, you are treated to a downright cool retro aesthetic akin to synthwave, complete with neon reds and CRT monitors amid the gothic Nazism. Then those expectations came quickly crashing back down again as we realised we were trapped in a seat that moved from floor-to-floor by using a lever. Oh, brother, is this just going to be a glorified clip show? Mercifully, this served as more of an exposition dump. Turns out, you play as a Nazi robot who is conscripted by the French Resistance. They need an inside “man” to tamper with their weapons of war, and you’re the one for the job. Once you help the French take control of these beasts – you just unplug a data chip, and put a new one in – you now get to turn the weapons on their makers. And this is where the piloting comes in.
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