During Development Bethesda Nerfed How Much Damage Planets Could Cause In Starfield
"It was a complicated system for players to understand".
If you happen to enjoy some ponderous planetary exploration in Starfield, you'll be glad that the dev team made things much more friendly out there in the run up to launch. In a new discussion on the 'AIAS Game Maker's Notebook Podcast' (thanks, GamesRadar), Bethesda's Todd Howard talked about exploring the cosmos in Starfield, and how the experience was once a lot more punishing.
Basically, at one stage, the team had quite an unforgiving system in place that meant exploring planets was a much more difficult task - depending on conditions and the gear you had acquired. In the end, the team "nerfed the hell out of it" so that players could enjoy roaming around more:
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