Black Myth Wukong Is Eating Your Inputs on PS5 and Its a Problem with Performance Mode
What's in a frame.
Earlier this week, we reported on the PS5 version of Black Myth: Wukong, and how it seems to hold up from a technical perspective. Our impressions were based on roughly six hours of playtime, and our main takeaway was that while none of the game's three graphical modes are perfect, the performance mode in particular seemed fairly solid, offering gameplay at 60 frames per second — or near enough — in exchange for a lower resolution.
As it turns out, though, Digital Foundry has identified an additional performance mode problem that we never quite picked up on. According to their analysis, Wukong actually makes use of frame generation tech in order to close in on its 60fps target. Basically, frame generation does exactly what its name suggests — it artificially provides more frames per second to give the impression of a smoother visual experience.
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