Baldurs Gate 3 Required Less Crunch Than Larian Studios Previous RPGs

"It would be a lie to say we didn't".

Swen Vincke, founder and CEO of Larian Studios, says that the crunch on Baldur's Gate 3 was "certainly less" than the developer had experienced on its previous games, such as Divinity: Original Sin 2. Crunch, or "crunch culture," is the colloquially known overtime many developers are required to work as production deadlines loom.

As reported by GamesRadar+, Vincke was asked during a Q+A session following his talk at last week's Digital Dragons conference whether the difficulties that arose during the game's long development required the studio to crunch. In response, Vincke said: "Certainly less on BG3 than we did in the past. It would be a lie to say that we didn't. We had things happen that we didn't foresee."

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