AI Could Make Grand Theft Auto NPCs Really Interesting and Fun Says TakeTwo CEO

Traditional scripted NPCs "not very interesting".

Take-Two boss Strauss Zelnick has apparently sided with the machines in the ongoing AI debate currently consuming the entertainment industry. He thinks the innovative new technology could improve the next Grand Theft Auto by adding more variety to dialogue trees to entice lapsed players back potentially, but stopped short of confirming whether or not such methods had been implemented in the next GTA.

In an interview with Inverse, at the Paley International Council Summit, when asked about the benefits of AI in future games, Zelnick said, "Everyone’s working on that. You’re a playable character; you’re interacting with the non-playable character. That interaction is currently scripted. And the non-playable characters are generally not very interesting. You could imagine all the NPCs becoming really interesting and fun.”

Read the full article on pushsquare.com


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